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Zork II: The Wizard of Frobozz cover art

Zork II: The Wizard of Frobozz

Release date
Developer
Infocom
Genres
Adventure
Platforms
Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST/STE, Commodore 16, Commodore C64/128/MAX, Commodore Plus/4, DOS, Mac, PDP-11, Tatung Einstein, TRS-80, TRS-80 Color Computer

About Zork II: The Wizard of Frobozz

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Stats

How long to beat

Main story
7 h
Main + extras
10 h

Screenshots

Zork II: The Wizard of Frobozz screenshot 1Zork II: The Wizard of Frobozz screenshot 2Zork II: The Wizard of Frobozz screenshot 3

Languages

1 languages supported: English.

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